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16bitanimalrobotsbatbeebeetlebellcentipedechamelonclamclowncrabdiamondenemiesfalconfroggenesishermitcrabhummingbirdisopodjellyfishladybuglionlizardmegadrivemolemonkeymorayeelmouseoctopusorbinautpangolinpenguinpigpixelartquailrobotsroyalguardssegasharksnowmansonicsonicadvancesonicteamspiderspritessquidstarfishswordfishtortoisewaspadvancespritessuckgeneisspritesftwbadnikscaterpillargameboyadvancehammerheadsharkprayingmantisrhinocerossatellitesegagenesissonicthehedgehogspritesheetsegamegadrivespritespixelart
Description
After being in development hell, I have finally finished converting the Sonic Advance Badniks into Genesis/Megadrive style.
Sheet Contains every single enemy from the entire trilogy. All using only a 15 colour palette limit.
As long as you give me credit, These are made for use in fan-games and/or ROM hacks.
Original graphics by Sega and Sonic Team
Sheet Contains every single enemy from the entire trilogy. All using only a 15 colour palette limit.
As long as you give me credit, These are made for use in fan-games and/or ROM hacks.
Original graphics by Sega and Sonic Team
Image size
506x1922px 196.36 KB
© 2015 - 2024 retrobunyip
Comments9
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What was the scaling ratio to make them Advance to Genesis?